This project assesses the consequences of nuclear war for different attack scenarios and using atmospheric transport model to assess nuclear fallout.
This project builds new partnerships around the use of immersive virtual reality to raise public awareness of the risks from nuclear weapons stockpiles and to engage new audiences in discussions about nuclear arms control and disarmament.
This project is dedicated to developing an interdisciplinary collection of scholarly and other works exploring issues of structural racism and other forms of exclusion and domination in teaching and research on nuclear weapon issues.
A VR experience to better understand decision-making during a nuclear crisis.
Inspector bots could be more effective and, if designed appropriately, less intrusive than human inspectors.
Can one dismantle a nuclear weapon without learning anything about its design?
What happens if the United States and Russia carry out their nuclear war plans.
Reconstructing fissile material production histories.
New approaches for nuclear arms control and verification to engage the public & international government partners; a joint project with Games for Change.
IBX II is an information barrier for gamma-spectroscopy nuclear warhead authentication build around the four decade old MOS 6502 processor and using an Apple II computer.
The Information Barrier Experimental (IBX), based on the Red Pitaya Platform, uses low-resolution gamma spectrometry and a template-matching approach for nuclear verification applications.
The Buddy Tag separates a treaty accountable item from its tag, which enables non-intrusive verification of limits on the number of nuclear weapons or delivery systems.